Damage bulbapedia

Damage bulbapedia

Autoglass damage is a common issue that many car owners face at some point. Whether it’s a minor chip or a major crack, damaged autoglass can compromise the safety, functionality, and aesthetics of your vehicle.Triple Axel inflicts damage, hitting the target up to three times per use. Its base power will increase by 20 with each successive strike, so the first, second, and third strikes have powers of 20, 40, and 60, respectively. Each of Triple Axel's strikes has a separate accuracy check. If any strike fails, the move ends.Bulbapedia states that the pokémon damage formula is floor ( ( (2 * L + 10) / 250) * (A / D) * B + 2): However, when I was reading the source code of Pokémon …The Metronome user executes a randomly selected move.This called move counts as the last move used. Because Metronome has normal move priority, a move with higher or lower priority may be executed other than when it normally would.Bulbapedia is an encyclopedia about Pokémon to which anyone can contribute. Since its launch in February 2005, it has grown to become one of the largest …Plate. From Bulbapedia, the community-driven Pokémon encyclopedia. If you were looking for the items in Pokémon Duel, see Plate (Duel). Plates in Arceus and the Jewel of Life. A Plate (Japanese: プレート Plate) is any of a certain group of items related to Arceus. The Plates were introduced in Generation IV .From Bulbapedia, the community-driven Pokémon encyclopedia. The Life Orb (Japanese: いのちのたま Life Orb) is a type of held item introduced in Generation IV. It boosts the power of the holder's moves, but causes it to take damage when using damaging moves.Damage = ( ( ( (2 * Level / 5 + 2) * AttackStat * AttackPower / DefenseStat) / 50) + 2) * STAB * Weakness/Resistance * RandomNumber / 100. For reference, I’ll be referring to …Body Press (move) From Bulbapedia, the community-driven Pokémon encyclopedia. 10 (max. 16) Body Press (Japanese: ボディプレス Body Press) is a damage-dealing Fighting-type move introduced in Generation VIII. It was TR99 in Generation VIII, and is TM089 in Generation IX .Oct 20, 2023 · The damage inflicted at the end of each turn is decreased to 1/16 of the Pokémon's maximum HP. Pokémon with the Sand VeilAbility have the accuracy of any move used against them modified by a factor of 4/5when Sandstorm is in effect, and are immune to Sandstorm's damaging effect. Consider the Pokemon Damage Formula. From Bulbapedia (emphasis mine) other counts for things like held items, Abilities, field advantages, and whether the battle is a Double Battle or Triple Battle or not. Rivalry falls under other as part of Modifier. It multiplies into the modifier value as either 1.25 or 0.75 based on gender.Oct 15, 2023 · From Bulbapedia, the community-driven Pokémon encyclopedia. The Life Orb (Japanese: いのちのたま Life Orb) is a type of held item introduced in Generation IV. It boosts the power of the holder's moves, but causes it to take damage when using damaging moves. The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves. V Rattled: The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat. IV Scrappy: The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.Pokémon Mystery Dungeon series. Water Spout deals damage, with its power reduced the lower the user's HP. In the Rescue Team and Explorers series, the final damage is multiplied by ½ when at 75-51% HP, 51/256 (~0.2x) when at 50-26% and 25/256 (~0.1x) when at 25% or lower. In Super Mystery Dungeon, the power reduces proportionally to the user ...Additional effects. Steel-type Pokémon are immune to damage from the sandstorm weather condition.. In Generation II, Steel-type Pokémon cannot be poisoned by Poison-type moves, hence they can be poisoned only by Twineedle.Starting from Generation III, Steel-type Pokémon cannot get poisoned at all, except by the Ability …Damage to the thalamus is most often associated with chronic pain, according to ATrain Education. The chronic pain disorder associated with damage to the thalamus is called thalamic pain or central pain syndrome.Oct 23, 2023 · Wonder Guard makes the Pokémon immune to damaging moves that are not super effective. It does not prevent any indirect damage, such as from burn, weather and recoil. It also does not protect the Pokémon against other typeless damage such as from traps, throwing items, or wands. Damage taken from regular attacks is reduced to 1. Damage (Japanese: ダメージ damage) is a loss of a Pokémon's HP that happens as the result of a physical or special attack used against it by another Pokémon. Contents 1 Damage calculation 1.1 Generation I 1.2 Generation II 1.3 Generation III 1.4 Generation IV 1.5 Generation V onward 1.6 Example 1.7 Pokémon Legends: Arceus 2 Pokémon GO 3 TriviaHead Smash (move) From Bulbapedia, the community-driven Pokémon encyclopedia. 5 (max. 8) Not a TM, TR, HM, or Move Tutor move. Earn +3 if the Pokémon that just went hit max Voltage. A very appealing move, but after using this move, the user is more easily startled. Head Smash (Japanese: もろはのずつき Double-Edged Headbutt) …From Bulbapedia, the community-driven Pokémon encyclopedia. Ash's Riolu confused Confusion (Japanese: 混乱 confusion) is a volatile status condition that causes a Pokémon to sometimes damage itself in its confusion instead of executing a move. Contents 1 Effect 1.1 Generation I 1.2 Generation II 1.3 Generation III 1.4 Generation IVOct 22, 2023 · 20 (max. 32) An appeal that excites the audience in any contest. Earn +2 if the Pokémon performs first in the turn. Quite an appealing move. Return (Japanese: おんがえし Return Favor) is a damage-dealing Normal-type move introduced in Generation II. It was TM27 from Generation II to Pokémon Ultra Sun and Ultra Moon . Oct 15, 2023 · Night Shade (move) From Bulbapedia, the community-driven Pokémon encyclopedia. 15 (max. 24) Startles Pokémon that made a same-type appeal. A basic performance using a move known by the Pokémon. An appealing move that can be used repeatedly without boring the audience. Night Shade (Japanese: ナイトヘッド Night Head) is a damage-dealing ... Additional effects. If the user has the Ability Scrappy or Mind's Eye, or the target is under the effect of the moves Foresight or Odor Sleuth, Normal- and Fighting-type moves will deal ×1 damage to Ghost-type Pokémon.. In Generation I only, Ghost-type Pokémon cannot be paralyzed by Lick, and are affected by Bide, Counter, Seismic Toss, …From Bulbapedia, the community-driven Pokémon encyclopedia. The Life Orb (Japanese: いのちのたま Life Orb) is a type of held item introduced in Generation IV. It boosts the power of the holder's moves, but causes it to take damage when using damaging moves.From Bulbapedia, the community-driven Pokémon encyclopedia. Jump to navigation Jump to search. As of Generation IX, there are 919 different moves in the core series games. ... List of moves that do damage; In spin-off games.From Bulbapedia, the community-driven Pokémon encyclopedia. Ash's Riolu confused Confusion (Japanese: 混乱 confusion) is a volatile status condition that causes a Pokémon to sometimes damage itself in its confusion instead of executing a move. Contents 1 Effect 1.1 Generation I 1.2 Generation II 1.3 Generation III 1.4 Generation IVOct 7, 2023 · Bide (move) From Bulbapedia, the community-driven Pokémon encyclopedia. 10 (max. 16) Can avoid being startled by others. Earns double the score on the final performance. Causes the user to move later on the next turn. Bide (Japanese: がまん Perseverance) is a damage-dealing Normal-type move introduced in Generation I. It is TM34 in ... Head Smash (move) From Bulbapedia, the community-driven Pokémon encyclopedia. 5 (max. 8) Not a TM, TR, HM, or Move Tutor move. Earn +3 if the Pokémon that just went hit max Voltage. A very appealing move, but after using this move, the user is more easily startled. Head Smash (Japanese: もろはのずつき Double-Edged Headbutt) …Lightningrod forces single-target Electric-type moves to target the Pokémon with this Ability. If another Pokémon becomes the center of attention, Electric-type moves will be directed to it instead of the Pokémon with Lightningrod. In Triple Battles, Lightning Rod cannot redirect Electric-type moves if the Pokémon is out of range.Effect Main article: Hidden Power (move)/Calculation Hidden Power deals damage. Hidden Power can be any type, other than Normal and Fairy, based on its user's IVs.Hidden Power receives a same-type attack bonus if its type matches the user's type. In Pokémon Legends: Arceus, instead changes type to be super effective against the …The stats shown for Starmobile are the exact stats, not base stats.The values are custom set rather than derived from base stats, level, Nature, IVs, and EVs. Moves. As of Generation IX, there are 35 Poison-type moves, or 3.83% of all moves (excluding those that are Poison-type only under certain circumstances), making it the 6th rarest type …Additional effects. If the target is under the effect of the move Miracle Eye, Psychic-type moves will deal ×1 damage to Dark-type Pokémon.. As of Generation VII, Dark-type Pokémon are immune to opposing Pokémon's moves that gain priority due to the Ability Prankster; this includes moves called by other moves (such as Assist and Nature Power), but not moves indirectly caused by Instruct or ...Sheer Force raises the base power of all damaging moves that have any additional effects by approximately 30% (a multiplier of 5325/4096), but their additional effects are ignored. Sheer Force also boosts Jet Punch, despite the fact that this move has no additional effects.Sheer Force boosts Order Up even if Commander is not activated, …Psyblade (move) From Bulbapedia, the community-driven Pokémon encyclopedia. 15 (max. 24) Not a TM, TR, HM, or Move Tutor move. Psyblade (Japanese: サイコブレイド Psycho Blade) is a damage-dealing Psychic-type move introduced in Generation IX. It is the signature move of Iron Leaves .Effect Generation I. Hyper Beam inflicts damage. A recharge turn is required on the turn after damage is done, during which no action may be performed.. Hyper Beam will not require a recharge turn if it misses, it …From Bulbapedia, the community-driven Pokémon encyclopedia. The Choice Band (Japanese: こだわりハチマキ Fixation Headband) is a type of held item introduced in Generation III. It boosts the holder's Attack, but locks it into only using one move. It has two counterparts that boost different stats: Choice Scarf and Choice Specs .Oct 22, 2023 · 20 (max. 32) An appeal that excites the audience in any contest. Earn +2 if the Pokémon performs first in the turn. Quite an appealing move. Return (Japanese: おんがえし Return Favor) is a damage-dealing Normal-type move introduced in Generation II. It was TM27 from Generation II to Pokémon Ultra Sun and Ultra Moon . The damage calculation is generally not important to or noticed by the player. The only game I can think of that expects you to know how much damage is going to be dealt is Fire Emblem; and their calculation is as simple as it gets. Attack - Defense, maybe *2 if you're fast enough. I can't say I know any other RPG's damage calculation so well.Oct 20, 2023 · The damage inflicted at the end of each turn is decreased to 1/16 of the Pokémon's maximum HP. Pokémon with the Sand VeilAbility have the accuracy of any move used against them modified by a factor of 4/5when Sandstorm is in effect, and are immune to Sandstorm's damaging effect. Aug 20, 2023 · Nightmare inflicts the Nightmare status condition, causing the target to fall asleep and deals 8 RBTDS / 10 SMD HP damage when waking up. The status lasts for 4-7 RBTDS / 10 SMD turns. The move can be reflected by Magic Coat from the Explorers series. MD Rescue Team = Pokémon Ruby, Sapphire and Emerald. From Bulbapedia, the community-driven Pokémon encyclopedia. ... Inflicts damage on the target, even at a distance. It may also afflict the target with a Frozen status condition. A Pokémon with the Frozen status is incapable of action. B S L: はなれたポケモンに ダメージをあたえる いっていのかくりつで こおりじょうたいにかえる こおりじょうたいの ポ …Rollout deals damage, hitting the target up to 5 times per use. The move will end early as soon as a single hit misses. In the Rescue Team series, Rollout's damage is multiplied by 1.5x, 2x, 2.5x, and finally 3x for each successive hit. In the Explorers series, the damage increases only by 0.1x for each successive hit.Oct 20, 2023 · The damage inflicted at the end of each turn is decreased to 1/16 of the Pokémon's maximum HP. Pokémon with the Sand VeilAbility have the accuracy of any move used against them modified by a factor of 4/5when Sandstorm is in effect, and are immune to Sandstorm's damaging effect. When calculating changes in HP (damage or restoration) based on the percentage of a Pokémon's maximum HP, the Dynamax Pokémon's non-Dynamax HP is used. For example: Super Fang inflicts damage to a Dynamax Pokémon equal to 50% of its non-Dynamax HP. A held Figy Berry will restore HP equal to 1/3 of the Dynamax Pokémon's non-Dynamax maximum HP.From Bulbapedia, the community-driven Pokémon encyclopedia. A type-enhancing item, when held, enhances the power of attacks with the corresponding type. From Generation IV onward, these items boost the power of moves of the corresponding type by 20%; prior to Generation IV, they give boosts of 10%. In Johto, several of these …Mar 15, 2023 · Damage done to a Pokémon is the amount of HP taken away when a move is successful. The following moves can all deal damage (without calling other moves ). Notably, this list does not include status moves . Moves by effect Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps . Night Shade (move) From Bulbapedia, the community-driven Pokémon encyclopedia. 15 (max. 24) Startles Pokémon that made a same-type appeal. A basic performance using a move known by the Pokémon. An appealing move that can be used repeatedly without boring the audience. Night Shade (Japanese: ナイトヘッド Night …Oct 8, 2023 · The stats shown for Starmobile are the exact stats, not base stats.The values are custom set rather than derived from base stats, level, Nature, IVs, and EVs. Moves. As of Generation IX, there are 35 Poison-type moves, or 3.83% of all moves (excluding those that are Poison-type only under certain circumstances), making it the 6th rarest type among moves, after Bug and Ghost and before Steel. Move. From Bulbapedia, the community-driven Pokémon encyclopedia. Sandy Shocks using Thunderbolt against Psyduck. A move (Japanese: わざ move ), also known as an attack (Japanese: こうげき …Facade (Japanese: からげんき Bravado) is a damage-dealing Normal-type move introduced in Generation III . TM42 from Generation III to Pokémon Ultra Sun and Ultra Moon, and in Pokémon Brilliant Diamond and Shining Pearl. TM12 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. TM39 in Pokémon Sword and Shield.Dragon Rage deals a fixed amount of damage to the enemy. In the Rescue Team series, Dragon Rage deals 65 damage to enemies. From the Explorers series, the move deals 30 damage. In Super Mystery Dungeon, the move's range changes depending on the user's level. When the user is under level 40, it has a range of one tile.By decreasing its HP by 25% (rounded down) of its maximum HP, the user creates a substitute with the same amount of HP as it lost. This move fails if the user already has a substitute or if losing the required HP would cause the user to faint. Substitute will fail if used by Shedinja (who only has 1 HP). If a Pokémon has a substitute and is ...Moves with crash damage are boosted by Reckless. Generation I. If a move that has crash damage misses, the user takes 1 HP of crash damage. Generation II. If a move that has crash damage …Oct 22, 2023 · Double Kick inflicts damage, hitting the target twice per use. Although only the first strike can be a critical hit, the second one will deal the same amount of damage. Double Kick will end immediately if the first strike breaks a substitute. Bide and Counter will only acknowledge the second strike of this move. Sep 21, 2023 · Power Trip deals damage. It normally has a base power of 20, but gains 20 power for every increased stat stage the user has. Stats decreased below normal do not affect this move's base power. Its maximum possible base power is 860. This occurs when all seven of the user's stats (Attack, Defense, Special Attack, Special Defense, Speed, evasion ... Aug 24, 2017 · Damage calculation. From Bulbapedia, the community-driven Pokémon encyclopedia. Redirect page. Damage#Damage calculation. From Bulbapedia, the community-driven Pokémon encyclopedia. A type-enhancing item, when held, enhances the power of attacks with the corresponding type. From Generation IV onward, these items boost the power of moves of the corresponding type by 20%; prior to Generation IV, they give boosts of 10%. In Johto, several of these …In the anime. Scrafty being hurt by crash damage. In Come What May!, Grace 's Medicham suffered crash damage as May's Beautifly dodged its High Jump Kick, further increased by Beautifly using Silver Wind to speed up Medicham's fall. In Saved by the Beldum, Gilbert 's Hitmonlee hurt itself when it failed to hit Ash's Pikachu with High Jump Kick.Facade (Japanese: からげんき Bravado) is a damage-dealing Normal-type move introduced in Generation III . TM42 from Generation III to Pokémon Ultra Sun and Ultra Moon, and in Pokémon Brilliant Diamond and Shining Pearl. TM12 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. TM39 in Pokémon Sword and Shield.Burn (BRN) (Japanese: やけど Burn) is one of the five major status conditions in the Pokémon games. Generally, if a Pokémon is burned, it will lose a set amount of HP every turn, and its damage dealt by physical moves will be halved. The burn status is evidently associated closely with the Fire type, since most moves which can burn belong ...Jun 29, 2023 · The category (Japanese: 分類 classification) or kind [1] of a move is an element of said move that determines the kind of damage it deals. In games prior to Generation IV, the type of a damaging move determines whether the move is physical ( damage calculation is performed using the user's Attack and the target's Defense) or special (the user ... Generation VII. Generation VIII. Generation IX. Superpower (Japanese: ばかぢから Great Power) is a damage-dealing Fighting-type move introduced in Generation III. It was TM49 in Pokémon Let's Go, Pikachu! and Let's Go, Eevee!, and it was TR39 in Generation VIII .The stats shown for the Caph Starmobile are the exact stats, not base stats.The values are custom set rather than derived from base stats, level, Nature, IVs, and EVs. Moves. As of Generation IX, 56 moves or 6.13% of all moves are Fighting-type (excluding those that are Fighting-type only under certain circumstances), making it the …Pokémon Mystery Dungeon series. Water Spout deals damage, with its power reduced the lower the user's HP. In the Rescue Team and Explorers series, the final damage is multiplied by ½ when at …Def G S C Stad2 for short, partly determines how much damage a Pokémon receives when it is hit with a special move. For more information on how Special Defense affects damage, see Damage → Damage calculation. Speed. The Speed stat (Japanese: 素早さ能力 speed ability, symbol S) determines the order of Pokémon that can act in battle.Allows performance of the same move twice in a row. Works well if the user is pumped up. Beat Up (Japanese: ふくろだたき Gang Up) is a damage-dealing Dark-type multi-strike move introduced in Generation II. Prior to Generation IV, it was the signature move of Sneasel. It was TM37 in Pokémon Sword and Shield .Effects. Similar to Z-Moves, the type, damage category and base power of Max Moves that a Dynamax Pokémon knows depend on the moves it knew before Dynamaxing. The exception to this are status moves, which instead all become the Normal-type Max Guard.If the base move's type is changed either by a move's effect or an Ability …Additional effects. Steel-type Pokémon are immune to damage from the sandstorm weather condition.. In Generation II, Steel-type Pokémon cannot be poisoned by Poison-type moves, hence they can be poisoned only by Twineedle.Starting from Generation III, Steel-type Pokémon cannot get poisoned at all, except by the Ability …Oct 11, 2023 · Types (Japanese: タイプ Type) are properties applied to Pokémon and their moves, which affect the power of moves in battles. As of Generation VI, there are 18 types. Most of the types were introduced during Generation I, but the Dark and Steel types were introduced in Generation II, and the Fairy type was introduced in Generation VI. Aug 20, 2023 · Pokémon Mystery Dungeon series. Water Spout deals damage, with its power reduced the lower the user's HP. In the Rescue Team and Explorers series, the final damage is multiplied by ½ when at 75-51% HP, 51/256 (~0.2x) when at 50-26% and 25/256 (~0.1x) when at 25% or lower. In Super Mystery Dungeon, the power reduces proportionally to the user ... Damage calculation. From Bulbapedia, the community-driven Pokémon encyclopedia. This page was last edited on 24 August 2017, at 17:01.Tera Blast deals damage. If the user's Attack stat is higher than its Special Attack stat, Tera Blast becomes a physical move when Terastallized; otherwise, it remains a special move.For determining which stat is higher, stat stage-modifiers are taken into account, but other effects (e.g. held items such as a Choice Band, Abilities such as Huge …Pokémon Mystery Dungeon series. Water Spout deals damage, with its power reduced the lower the user's HP. In the Rescue Team and Explorers series, the final damage is multiplied by ½ when at 75-51% HP, 51/256 (~0.2x) when at 50-26% and 25/256 (~0.1x) when at 25% or lower. In Super Mystery Dungeon, the power reduces proportionally to the user ...Oct 21, 2023 · The shield reduces damage from incoming moves in the following ways by default: Non-Terastallized Pokémon have all moves reduced to 20% damage. Terastallized Pokémon using moves that do not match the user's Tera Type are reduced to 35% damage. Terastallized Pokémon using moves that do match the user's Tera Type are reduced to 75% damage. From Bulbapedia, the community-driven Pokémon encyclopedia. 25 (max. 40) A highly appealing move. A basic performance using a move known by the Pokémon. Quite an appealing move. Water Gun (Japanese: みずでっぽう Water Gun) is a damage-dealing Water-type move introduced in Generation I. It is TM12 in Generation I.Restores HP if the Pokémon is poisoned instead of losing HP. Generation IX. If poisoned, the Pokémon has its HP restored instead of taking damage. Poison Heal (Japanese: ポイズンヒール Poison Heal) is an Ability introduced in Generation IV. Prior to Generation V, it was the signature Ability of Shroomish and Breloom .From Bulbapedia, the community-driven Pokémon encyclopedia. Ash's Riolu confused Confusion (Japanese: 混乱 confusion) is a volatile status condition that causes a Pokémon to sometimes damage itself in its confusion instead of executing a move. Contents 1 Effect 1.1 Generation I 1.2 Generation II 1.3 Generation III 1.4 Generation IVFrom Bulbapedia, the community-driven Pokémon encyclopedia. A type-enhancing item, when held, enhances the power of attacks with the corresponding type. From Generation IV onward, these items boost the power of moves of the corresponding type by 20%; prior to Generation IV, they give boosts of 10%. In Johto, several of these …Generation VII. Generation VIII. Generation IX. Hail (Japanese: あられ Hail) is a non-damaging Ice-type move introduced in Generation III. It was TM07 from Generation III to Pokémon Ultra Sun and Ultra Moon, as well as in Pokémon Brilliant Diamond and Shining Pearl. It was TM35 in Pokémon Sword and Shield .Effect Generation I. Hyper Beam inflicts damage. A recharge turn is required on the turn after damage is done, during which no action may be performed.. Hyper Beam will not require a recharge turn if it misses, it …In Pokémon UNITE, Flail is Snorlax 's first move. It is obtained by reaching level 5 and upgrading Tackle into it instead of Heavy Slam. The user buffs themselves for 4 seconds causing their basic attacks to deal increased damage. Damage increase is strengthened for every 20% HP the user is missing. The user also gains a short burst of ...From Bulbapedia, the community-driven Pokémon encyclopedia. 10 (max. 16) The next appeal can be made later next turn. Earns double the score on the final performance. Works great if the user goes last this turn. Revenge (Japanese: リベンジ Revenge) is a damage-dealing Fighting-type move introduced in Generation III.Def G S C Stad2 for short, partly determines how much damage a Pokémon receives when it is hit with a special move. For more information on how Special Defense affects damage, see Damage → Damage calculation. Speed. The Speed stat (Japanese: 素早さ能力 speed ability, symbol S) determines the order of Pokémon that can act in …Magic Guard prevents damage caused by effects including weather, poison and burn, effects like Curse and Leech Seed, entry hazards, recoil (except from Struggle ), crash damage, and damage from using Mind Blown or Steel Beam. Magic Guard prevents the damage inflicted by a Life Orb, but the holder still gains the power boost.Sheer Force raises the base power of all damaging moves that have any additional effects by approximately 30% (a multiplier of 5325/4096), but their additional effects are ignored. Sheer Force also boosts Jet Punch, despite the fact that this move has no additional effects. Sheer Force boosts Order Up even if Commander is not activated, and ...Oct 18, 2023 · From Bulbapedia, the community-driven Pokémon encyclopedia. Gladion's Silvally using Multi-Attack. The same-type attack bonus (Japanese: タイプ一致ボーナス coincident type bonus ), abbreviated STAB, is a damage boost that is applied to moves used by a Pokémon of the same type. This bonus has been present in all core series Pokémon ... Nightmare inflicts the Nightmare status condition, causing the target to fall asleep and deals 8 RBTDS / 10 SMD HP damage when waking up. The status lasts for 4-7 RBTDS / 10 SMD turns. The move can be reflected by Magic Coat from the Explorers series. MD Rescue Team = Pokémon Ruby, Sapphire and Emerald.Oct 20, 2023 · Fling inflicts damage; the power of the move is determined by the user's held item. Fling fails if the user has no held item, or if their held item is a TM , an Apricorn , a Gem , any type of Poké Ball , Mail , a Z-Crystal , an Ability Capsule , an Ability Patch , a Festival Ticket , the Red Orb , the Blue Orb , the Rusted Sword , or the ... Body Press (move) From Bulbapedia, the community-driven Pokémon encyclopedia. 10 (max. 16) Body Press (Japanese: ボディプレス Body Press) is a damage-dealing Fighting-type move introduced in Generation VIII. It was TR99 in Generation VIII, and is TM089 in Generation IX .From Bulbapedia, the community-driven Pokémon encyclopedia. ... Low Kick now has 100% accuracy, and its power is now dependent on the weight of the target, inflicting greater damage on heavier targets. Its power is calculated as follows (note that the games use weight in kilograms instead of pounds for all the cutoffs): Target's weightNight Shade (move) From Bulbapedia, the community-driven Pokémon encyclopedia. 15 (max. 24) Startles Pokémon that made a same-type appeal. A basic performance using a move known by the Pokémon. An appealing move that can be used repeatedly without boring the audience. Night Shade (Japanese: ナイトヘッド Night …Except for moves that deal direct damage, the damage dealt when a Pokémon uses a damaging move depends on its level, its effective Attack or Special Attack stat, the opponent's effective Defense or Special Defense stat, and the move's effective power. In addition, various factors of damage modification may also … See morePokémon UNITE. In Pokémon UNITE, Heavy Slam is Snorlax 's first move. It is obtained by reaching level 5 and upgrading Tackle into it instead of Flail. The user jumps to target location, dealing damage and throwing enemies within the landing radius into the air briefly. At level 11, the move's damage is increased.For the location in the Sevii Islands, see Mt. Ember. 25 (max. 40) Not a TM, TR, HM, or Move Tutor move. A highly appealing move. A basic performance using a move known by the Pokémon. Quite an appealing move. Ember (Japanese: ひのこ Sparks) is a damage-dealing Fire-type move introduced in Generation I .Stomping Tantrum is a damage dealing move. If, on the previous turn, the user's last move missed, failed to affect each of its targets, or was prevented from being used due to an effect such as paralysis, Stomping Tantrum's power is doubled from 75 to 150. If the user was recharging, grabbed by Sky Drop, or any target of the user's last move ...Oct 23, 2023 · The burn condition (BRN) inflicts damage every turn and halves damage dealt by a Pokémon's physical moves (except Pokémon with the Guts Ability and Facade from Generation VI onward). In Generation I and from Generation VII onward, burn inflicts damage equal to 1/16 of its maximum HP every turn; from Generation II to VI, burn inflicts damage ... Effect. At the end of the turn, the Flame Orb burns its holder. The Flame Orb activates after the Pokémon would take damage from burn, so it does not take burn damage the turn it is burned by the Flame Orb. The Flame Orb activates after a Pokémon is cured of its status condition by affection, Hydration, or Shed Skin .HP. (1/6 with Binding Band) Whirlpool can hit Pokémon during the semi-invulnerable turn of Dive, dealing twice the damage in all generations except in Generation IV, where the move's power is doubled instead (resulting in virtually the same effect). This increase in damage or power only applies to the move when used, not to the trapping …Category:Damage categories. From Bulbapedia, the community-driven Pokémon encyclopedia. These are damage categories .Sep 21, 2023 · Its power is higher when the user's HP is lower. In the Rescue Team series, Reversal's final damage is multiplied by 2 when at 75-51% HP, by 4 when at 50-26%, and by 8 when at 25% or lower. In the Explorers series, the move's damage is now multiplied by 1.5 at 50-26% HP and by 2 at 25% or lower. MD Rescue Team = Pokémon Ruby, Sapphire and Emerald. Facade (Japanese: からげんき Bravado) is a damage-dealing Normal-type move introduced in Generation III . TM42 from Generation III to Pokémon Ultra Sun and Ultra Moon, and in Pokémon Brilliant Diamond and Shining Pearl. TM12 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. TM39 in Pokémon Sword and Shield.Sep 19, 2023 · Stomping Tantrum is a damage dealing move. If, on the previous turn, the user's last move missed, failed to affect each of its targets, or was prevented from being used due to an effect such as paralysis, Stomping Tantrum's power is doubled from 75 to 150. If the user was recharging, grabbed by Sky Drop, or any target of the user's last move ... Generation VII. Generation VIII. Generation IX. Hail (Japanese: あられ Hail) is a non-damaging Ice-type move introduced in Generation III. It was TM07 from Generation III to Pokémon Ultra Sun and Ultra Moon, as well as in Pokémon Brilliant Diamond and Shining Pearl. It was TM35 in Pokémon Sword and Shield .Mega Evolution (Japanese: メガシンカ Mega Evolution) is a temporary transformation introduced in Generation VI that affects certain Pokémon.. While Mega Evolution is also available in the Generation VII games, the feature is no longer present in the core series as of Pokémon Sword and Shield, due to the lack of Key Stones and …Psywave (move) From Bulbapedia, the community-driven Pokémon encyclopedia. 15 (max. 24) Badly startles all Pokémon that made good appeals. A basic performance using a move known by the Pokémon. Effectiveness varies depending on when it is used. Psywave (Japanese: サイコウェーブ Psychowave) is a damage-dealing …